01 / The squad
Every player, honestly rated
Current ability against potential, condition, sharpness, morale, form, wage and contract: the whole senior squad plus the academy beneath it. Pick the matchday 23 knowing exactly what you're trading away.
In development · Season 2026/27
A rugby union management simulation built for people who actually watch the game, where a season turns on your selection, your tactics, and whether the board still believes in you.
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What you actually do
01 / The squad
Current ability against potential, condition, sharpness, morale, form, wage and contract: the whole senior squad plus the academy beneath it. Pick the matchday 23 knowing exactly what you're trading away.
02 / The game plan
Start from a style (total rugby, fortress forward, phase control, blitz and strike), then work through possession, the breakdown, defence and set piece. The match engine plays what you tell it, phase by phase.
03 / The club
A three-year plan, a season objective, and a confidence rating that moves with results. Heritage, finances, wage bill, supporter expectation and a derby that matters more than the table says it should.
Screens
Where it's up to
Multi-season careers across four leagues, with squad, staff, training, academy, medical, transfers, finances and the board room all wired together.
A phase-by-phase simulation of a rugby match: set piece, breakdown, territory and the kicking game, driven by player attributes, not dice.
Match day, the full-time report and the season's turning points, made to feel like the occasion they are.
More competitions and more leagues. If you run one and want it in the game, get in touch.
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